

The student applies mathematical process standards to use coordinate geometry to identify locations on a plane. Mathematical and real-world problems, including those generated by number patterns Placing points on the grid to keep track of guesses within the game is exactly like plotting points on the coordinate plane Before you can play any game of Battleship, though, you need to learn more about the different parts of the coordinate plane. Graphing ordered pairs of numbers in the first quadrant of the coordinate plane įirst quadrant of the coordinate plane ordered pairs of numbers arising from Of the two lines coincides with zero on each number line and the given point Plane, including perpendicular number lines (axes) where the intersection (origin) The object of the game is to sink your opponent's ships by calling out the correct coordinate points that the ships are sitting on. Apply and extend previous understandings of numbers to the system of rational numbersĭescribe the key attributes of the coordinate Students practice graphing ordered pairs on a coordinate grid while playing the game of Battleship.Include use of coordinates and absolute value to find distances between points with the same first coordinate or the same second coordinate.

Solve real-world and mathematical problems by graphing points in all four quadrants of the coordinate plane. Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation. 2 battleships cannot touch each other (even diagonally) The numbers outside the grid show the number of cells occupied by battleships on that row/column. The number of the battleships from each size is shown in the legend below the grid. Graph points on the coordinate plane to solve real-world and mathematical problems A battleship is a straight line of consecutive black cells.Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numb.
